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1. GM responses break my immersion, WTB IC GMs - in Player Features and Ideas Discussion [original thread]
http://omgrawr.net/quote/2553
- by Samuel Wess - at 2015.06.24 13:56:50
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2. Drone aggression swaps in pvp situations. - in Player Features and Ideas Discussion [original thread]
Standings with NPC should apply. Just farm your standings with the NPC in the area where you help them fight their opressors and done, no more agression. This will happen when the NPC will use plex and become a market share.
- by Samuel Wess - at 2015.06.24 13:49:49
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3. Rat aggro and warp scramblers. - in Player Features and Ideas Discussion [original thread]
It's a fix to protect ratters. AI was stealth modified that NPC do not shoot drones in some anomalies so the semi-afk ratting is also possible. This is an unfair advantage provided to a certain category of players.
- by Samuel Wess - at 2015.06.20 12:44:18
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4. Fighters and Off Grid assist - in Player Features and Ideas Discussion [original thread]
It's same as offgrid boosting, people will just stop using those accounts if the feature will be removed, cause nobody will bring a solo super on the gate into a small gang.
- by Samuel Wess - at 2015.01.17 22:35:31
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5. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Use exotic dancers in CQ.
- by Samuel Wess - at 2014.12.19 04:37:07
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6. Sticky:[Proteus - January] Recon ships - in Player Features and Ideas Discussion [original thread]
Will we ever have some stable ship design ? It's confusing to change slots/bonuses every 3 months.
- by Samuel Wess - at 2014.12.19 04:33:13
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7. Sticky:[Phoebe] Long Distance Travel Changes - updates! - in Player Features and Ideas Discussion [original thread]
Finally a good change after introduction of wormholes.
- by Samuel Wess - at 2014.10.11 00:23:00
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8. Prototype: Dojos - in Player Features and Ideas Discussion [original thread]
I'd love arena fights, special store to buy & fit limited modules and ships usable just in the arena, and you can bet on the winner and watch the fights from Captain Quarter.
- by Samuel Wess - at 2014.10.07 00:38:00
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9. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Transition period from out of game (logged off) to logged in, to prevent logoff traps (this is cheating and not within game mechanics).
- by Samuel Wess - at 2014.10.06 23:49:00
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10. WCS - Warp Core Stabilizer - Opinions, Ideas & Discussion - in Player Features and Ideas Discussion [original thread]
Warp core stabilizers were very well designed in the past, since they had penalties that stopped people to engage in pve or pvp activities (except some 1 stab macro ravens that still worked). Introduction of relics a pve content that doesnt requir...
- by Samuel Wess - at 2014.10.06 17:32:00
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11. Interceptors - in Player Features and Ideas Discussion [original thread]
I would love a role bonus scrambler strength multiplier, this days 3-6 stabs are common on most ships i find, and my interceptor doesn't have enough midslots to effectively tackle.
- by Samuel Wess - at 2014.09.14 05:14:00
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12. Oceanus inty/dictor rebal - in Player Features and Ideas Discussion [original thread]
Sabre is really heavy to use at this moment. It moves as a cruiser almost, frigs out run it. The cloaked sabre on gate doesn't work anymore, ships get in warp before decloak/launch bubble thing, that used to work so fine for years.
- by Samuel Wess - at 2014.09.14 05:08:00
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13. Sticky:The 'one-line bad idea' thread - in Player Features and Ideas Discussion [original thread]
Gate locking device, nobody can jump unless destroyed.
- by Samuel Wess - at 2014.09.14 04:56:00
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14. Sticky:Pre-CSM Summit Nullsec and Sov Thread - in Player Features and Ideas Discussion [original thread]
Have a crazy guy do it, will likely succeed and have a better impact than a balanced group of people.
- by Samuel Wess - at 2014.09.12 00:24:00
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15. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Ishtar is still unique and fun. Whats the point undocking if all the ships are flat, boring and useless unless in 50+ numbers.
- by Samuel Wess - at 2014.08.26 11:29:00
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16. Sticky:[Hyperion] Heavy Assault Cruiser tweaks - in Player Features and Ideas Discussion [original thread]
Ishtar is a unique well defined ship left in eve, most of the others are now a mix of features and flat attributes (like BC, all equal doesnt matter which I choose). I would like to see more unique ships, each really powerful on a niche and having...
- by Samuel Wess - at 2014.08.11 17:30:00
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17. Player driven content PLEX for features - in Player Features and Ideas Discussion [original thread]
The richest of EVE should be able to change the content, its the same as ISK would be used to invest in researching new weapons, modules improvements etc... Eve is real, right...
- by Samuel Wess - at 2014.08.08 14:51:00
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18. Reason to roam, the raid - in Player Features and Ideas Discussion [original thread]
Roaming was good when resources were scattered and people were spread, and they had reasons to be in asteroid belts. What works now is afk cloaky camps and awox, none that i like.
- by Samuel Wess - at 2014.08.08 14:43:00
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19. Player driven content PLEX for features - in Player Features and Ideas Discussion [original thread]
Since this is a sandbox, the ultimate thing would be to let the players drive the content, trough PLEX. Feature requests that receive a certain amount of PLEX should be implemented. CCP / players win / win. I would gladly pay some PLEX for the j...
- by Samuel Wess - at 2014.08.08 14:32:00
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20. Warp speed changes need a redo - in Player Features and Ideas Discussion [original thread]
Try moving trough 0.0 alone with anything thats not a frigate/cloaky. Scouting doesnt work anymore, the system is empty when you initiate warp and by the time you land at the exit gate a frigate gang made 3-5 jumps and its there before you. No won...
- by Samuel Wess - at 2014.08.07 09:45:00
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